As part of the mental health system work invested much effort, as other staff, to convince patients admitted repeatedly about the importance of taking medication. I was impressed by the opposition of some patients suffering is covered due to side effects, or because of their perception that they do not need drug therapy. Efforts at persuasion included lengthy explanations about the positive relationship between medication and improvement in their mental and sometimes included on the worsening threats to repeat hospitalization. The patient hears the same explanations of various factors (team therapist, parents, spouses, children, friends, etc.) becomes indifferent at best, and finds resistance at worst. Either way the patient stops treatment and hospitalization following is only a matter of time.
The game of life is a diagnostic and therapeutic tool, a breakthrough in medication adherence and is intended for patients who are psychotic spectrum, with partial insight and control of their disease. The game is based on Motivational approach to help patients taking medications regularly and responsibly.
“Game of Life” is the result of many years of experience in the field of mental health and was born out of the need to address the phenomenon of “revolving door”: hospitalizations caused by a lack of consistency in taking medication.
“Game of Life” allows new and different dialogue between therapist and patient, respectful communication is generated through leads to the patient’s status and enlists a position opposed from self-insight regarding the results of pharmacological management consistently. This insight leads to the patient raises awareness of the impact of medication thinking about interfaces different life, hence the willingness to take personal responsibility for the quality of life, which is expressed in practice consistently taking drugs.
Harmful medication noncompliance both individual and collectively – to influence nationwide. Economic models estimate that medication noncompliance in schizophrenia costs the taxpayers $ 21.4 billion annually (as of 2015) in the United States alone.
Various studies show that the game has an advantage in increasing the efficiency of the learning process and thus achieving a better goal. Also, as far as playing more profit internalizing the messages through increased game (Gillian B & Co). Another study (Mary A. R & Sara E.N) shows that the game is integrated lecture promoting more effective learning, acquired knowledge grows and becomes better internalization of the subject matter.
Strengthening the therapeutic relationship and move the focus off the medication to the patient’s life.
The possibility to hold a hearing in a patient sensitive issues to promote collaboration and reduces resistance.
Extensive therapeutic success where previous treatment attempts have failed.
The benefit to the patient?
Prevention of cognitive deterioration of the situation due to recurrent disease.
In addition to the attending benefits (which are also benefits to the patient), there is a broader vision of the benefits of drug therapy and hence compliance and adherence to it.
Objectives of the game
Increase the motivation of the patient medication management consistently.
Internalize the patient the need for an independent drug therapy management.
Strengthening the therapeutic relationship between the patient and staff.
Help staff treated to reduce conflict by transferring responsibility to the patient.
how to play?
The game contains two sets of cards:
One group which addresses words, the second group illustration interior with expressions of feelings, thoughts and emotions.
In addition there are two title cards “consistent with drug treatment.” And “hosr consistent drug treatment. “
A pair of dice.
Playing in individual
You need to arrange the cards flipped groups numbered 1-6.
The patient lay on the dice and pick one card from each group – according to the numbers put forward dice.
The patient reads aloud the election and put under the title matches the card, he believes. After any such measures should be discussed with the patient in content and title chosen card, specifically in relation to the life and condition.
(Recommended expose the patient to 4-6 rounds and hold a meeting of six weekly sessions).
Managing the game as individual therapy, but the group will be a general discussion immediately after the participant chose an appropriate title polls. This discussion will allow exposure of different positions regarding the consistency of treatment.
Another option is a competitive game in which you must divide the group into two, each group will play scheme.
Group A will receive the title of consistency in the treatment and Group B inconsistencies. The group you finish first is the winner. At the end of the competition set to adjust depth discussion cards.